Time |
Nickname |
Message |
00:59
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godane has quit IRC (Leaving.) |
01:12
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godane has joined #jsmess |
02:41
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SketchCow |
Ohhhhhhhhh |
02:41
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SketchCow |
Good catch, db |
02:42
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SketchCow |
So it sounds like we need to look at boot disks. :) |
02:48
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db48x |
maybe |
02:49
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db48x |
but I expected the PRAM change to work |
03:32
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SketchCow |
I just like this problem. |
03:32
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SketchCow |
These are the kinds of problems I'd hoped we'd have |
03:40
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DFJustin |
figured out why dreamcast doesn't work |
04:31
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SketchCow |
Hooray |
04:31
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SketchCow |
Other things came with that, right |
04:38
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DFJustin |
yeah probably anything with a dynamically recompiled cpu core |
04:44
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DFJustin |
pushed https://github.com/mamedev/mame/commit/370a411987f3501de1bb595beac9801dc8671a47 |
04:45
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db48x |
DFJustin: nice fix |
04:50
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DFJustin |
yeah nothing checks the return from that function so if it fails all kinds of fun things happen |
05:10
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DFJustin |
it's actually faster if you run with -nodrc because the c drc backend is slow but it crashed either way |
05:59
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SketchCow |
Is there an example of dc running? |
05:59
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SketchCow |
I'd love to see it |
06:16
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SketchCow |
I should probably add more handhelds |
06:16
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SketchCow |
Not a peep. Not a fuckin' PEEP from content owners |
06:24
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DFJustin |
http://fos.textfiles.com/dfjustin/dccons/dc/ |
06:24
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DFJustin |
it's not wasm so not as fast as it could be |
06:27
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SketchCow |
WASM doesn't help speed quite yet |
06:28
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SketchCow |
I believe it's running at 6% |
06:28
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SketchCow |
Nope, wait, 3% |
06:29
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DFJustin |
pretty sure it does help |
06:29
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SketchCow |
Crazy that playstation goes at basically 100% but this is strugglin' |
06:30
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DFJustin |
dreamcast is way more powerful than a playstation |
06:32
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SketchCow |
Can MAME do N64? |
06:32
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SketchCow |
I assume so. |
06:33
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DFJustin |
yes |
06:34
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db48x |
2% here |
06:35
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SketchCow |
Upgrade yer shit |
06:35
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db48x |
yea, apparently I could get 50% more performance |
06:35
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DFJustin |
moogly has almost gotten ps2 running this weekend |
06:36
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db48x |
I bought some hard drives though, so I probably won't spend more just now |
06:39
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SketchCow |
I've been super distracted - I'm assuming there's no major systems which are just a compile away from MAME |
06:39
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SketchCow |
Or, I mean, compile away from working on IA |
06:40
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SketchCow |
I think C64 is the big hole |
06:40
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SketchCow |
One day |
06:42
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SketchCow |
That's been the top-shelf clusterfuck |
06:42
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SketchCow |
That poor guy |
06:44
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DFJustin |
msx |
06:46
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SketchCow |
https://archive.org/details/@hd64180 |
06:46
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SketchCow |
Is there something that busts our nuts when we try to make it work? |
06:47
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SketchCow |
By the way: https://archive.org/details/softwarelibrary_contribs |
06:47
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SketchCow |
I automatically strip out the emulator-set uploads and shove them there |
06:48
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SketchCow |
When I have time, they go into the main sections |
06:49
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DFJustin |
wasm + removed the constant debug prints, should be a little faster http://fos.textfiles.com/dfjustin/dccons/dc/ |
06:51
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SketchCow |
Went from 6% to 7% |
06:53
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db48x |
that's up to 10% for me |
07:15
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DFJustin |
works fine http://fos.textfiles.com/dfjustin/msx/hb10/ |
07:30
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godane has quit IRC (west.us.hub irc.Prison.NET) |
07:30
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db48x has quit IRC (west.us.hub irc.Prison.NET) |
07:33
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DFJustin |
n64 has some kind of problem |
07:47
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08:01
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db48x has joined #jsmess |
12:39
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12:40
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db48x has quit IRC (Read error: Operation timed out) |
18:16
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azakai__ has quit IRC (Read error: Operation timed out) |
18:40
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db48x` has quit IRC (west.us.hub irc.Prison.NET) |
19:10
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20:53
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