Time |
Nickname |
Message |
05:21
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05:21
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Sgeo |
Was told to come here. Will be more active later, after sleep and work |
05:49
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bai |
sup Sgeo |
12:27
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12:28
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14:24
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19:17
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19:17
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19:23
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19:23
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19:23
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19:23
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19:37
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20:35
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20:35
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20:35
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20:35
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20:35
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23:20
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Sgeo |
Home. Hi bai, hi all |
23:21
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Sgeo |
Working on getting VICE.js working with emularity. Seems to be working well so far, with some issues. Largely based on not knowing the ideal way to match IA metadata to configuration, but also stuff like the CRT emulation looking ugly, possibly not ideal sound config, etc |
23:33
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bai |
sgeo: oh nice. yeah we had someone working on vice.js for a while but he gave up a while, back, good to hear you've made progress |
23:33
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Sgeo |
I'm curious what happened to that |
23:34
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bai |
I think he just had a lot of stuff going on and moved on |
23:36
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Sgeo |
How do other emularity things handle needing extra keys not on a normal keyboard? For VICE, really need to be able to handle a joystick (or at least up/down/left/right/fire) and switch floppies (alt-n in VICE) |
23:38
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Sgeo |
And is it acceptable for emulator_start to be a filename? e.g. iceblox.d64. Could be iceblox.d64:iceblox for loading something that isn't the first file. That's how VICE natively processes names on the command line for autostart |
23:52
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bai |
we have a virtual keyboard which can be configured in the emularity config, I believe |
23:56
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DFJustin |
yeah that's fine for emulator_start, for MS-DOS games it's whatever.exe which is inside the game zip |