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03:25
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03:26
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05:09
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Sgeo_ |
db48x, I don't see where outside of IALoader there are files getting inserted into the FS |
05:11
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Sgeo_ |
The Emulator constructor has a... thing for injesting the description of files to create, but I don't see Emulator used outside of IALoader |
05:18
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05:18
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05:33
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Sgeo |
The DOSBOX example... well, doesn't work fine, but at least manages to load in the .zip properly, so I basically have no idea how that's working |
05:33
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Sgeo |
Oh, I see, the HTML does in fact call new Emulator |
05:34
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Sgeo |
(Javascript in example HTML file) |
05:54
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db48x |
yes, that's the primary interface |
05:55
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db48x |
IALoader just interprets the Internet Archive's metadata, and translates it into method calls on the appropriate Runner |
05:55
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db48x |
and you're right; this would be the first runner that needs to create a config file in the filesystem |
05:55
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db48x |
all the others work primarily by building a command line |
05:56
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bai |
some of the dosbox ones I think ship with a .conf in the zip file, don't they? |
05:57
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db48x |
they might; I don't know specifically |
05:57
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db48x |
we also have config files for some of the MAME systems |
05:57
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bai |
yeah |
05:57
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bai |
thought so |
05:57
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db48x |
mostly for keybindings that are common to all a2600 games, for instance |
05:57
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bai |
I know mame checks like 50 different locations when it starts up :D |
05:57
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bai |
for ini files |
05:58
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db48x |
yes |
05:58
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db48x |
in this case, however, Vice needs us to create a config file that is unique for each game |
06:07
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bai |
ah ok |
06:23
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06:54
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18:03
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18:38
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18:44
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