Time |
Nickname |
Message |
03:38
🔗
|
db48x |
sweet |
04:00
🔗
|
Sgeo_ |
I tried to make a recording of a song, it came out poorly https://www.youtube.com/watch?v=ZQxDuCtxXpU |
04:06
🔗
|
Sgeo_ |
*sigh* just learned of a 2sid demo that expects the second SID in a completely different location than Stereo SID Player does |
04:29
🔗
|
Sgeo_ |
bai, I think VICE is upset that there's no 'accept' function in the networking libraries |
04:29
🔗
|
Sgeo_ |
The other networking functions are present |
04:35
🔗
|
bai |
ahhh, yeah I ran into that provlem, things that are written for fully async socjets are fine but anything that expects blocking network functions had trouble |
04:38
🔗
|
bai |
I didn't get to the point of trying to handle that with emterpretify |
04:39
🔗
|
Sgeo_ |
I'm still trying to get it to compile at all right now >.> |
04:41
🔗
|
bai |
hmm, thought it provided a stub at least |
04:45
🔗
|
Sgeo_ |
Huh, I see the stub in the include |
04:54
🔗
|
Sgeo_ |
I must have skimmed over where it gave a no result for listen |
05:49
🔗
|
SketchCow |
I am less worried about the stereo SID than the fact that when you press the full-screen button, the C64 emulator blanks the screen and never returns. |
05:49
🔗
|
SketchCow |
Can we track down why? |
05:55
🔗
|
Sgeo_ |
Which browser? |
05:56
🔗
|
Sgeo_ |
Ok, "vice-resid" experiences that but not "vice", which rules out Emularity problem |
06:00
🔗
|
Sgeo_ |
But Fullscreen button works on my page |
06:05
🔗
|
Sgeo_ |
I should probably be sleeping now, night all |
06:14
🔗
|
SketchCow |
OK. that should likely be a priority, it will be the world's complaint first |
06:15
🔗
|
SketchCow |
Screenshot rendering is cranking |
06:29
🔗
|
Sgeo_ |
Doesn't seem to be a problem with the version installed on IA... did some redirecting so that same version would run on my page, that fullscreen works fine |
06:32
🔗
|
SketchCow |
I'll give a list tomorrow |
06:54
🔗
|
db48x |
yea, I couldn't figure it out the last time I looked at it |
06:54
🔗
|
db48x |
it wasn't hard to reproduce though |
14:50
🔗
|
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azakai_ has quit IRC (Quit: Ex-Chat) |
16:09
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|
|
godane has quit IRC (Quit: Leaving.) |
16:17
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|
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godane has joined #jsmess |
19:45
🔗
|
SketchCow |
Hey there. |
20:38
🔗
|
SketchCow |
db48x: from Sgeo_ - "I shouldn't be looking at this right now, but I noticed the canvas element seems to have width and height set to 0 in fullscreen mode." |
21:28
🔗
|
db48x |
that's correct, but I couldn't figure out why |
22:44
🔗
|
Sgeo_ |
resizeScale css_resolution and aspectRatio undefined at time of call, canvas and scale both have sensible values |
22:46
🔗
|
Sgeo_ |
So does a DOSBox game, and nothing dies there |
22:47
🔗
|
db48x |
yep |
23:02
🔗
|
Sgeo_ |
Hmm. I disabled HW scaling because it was dependent on OpenGL that was inexplicably failing |
23:03
🔗
|
Sgeo_ |
vice24 works, vice32 does not. |
23:03
🔗
|
Sgeo_ |
But if it were something wrong ih the compilation, I would expect sgeo.github.io/experimental/vice32/x64.html to fail, and it's working |
23:12
🔗
|
Sgeo_ |
It does seem dependent on the build. I tried vice24.json with vice-resid.js.gz, did not work |
23:13
🔗
|
db48x |
hrm. |
23:13
🔗
|
db48x |
it shouldn't depend on the build |
23:19
🔗
|
* |
Sgeo_ pokes at Browser.updateCanvasDimensions |
23:23
🔗
|
Sgeo_ |
It looks like on sgeo.github.io, the canvas has a "widthNative", and not on IA. |
23:29
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|
Sgeo_ |
A preliminary Browser.setCanvasSize() on IA prevents the issue |
23:30
🔗
|
Sgeo_ |
Maybe emscripten is setting the size, then some code on IA/Emularity either deletes and replaces the canvas or otherwise removes the properties that emscripten set? |
23:40
🔗
|
Sgeo_ |
The DOSBox game retains widthNative and heightNative |
23:55
🔗
|
Sgeo_ |
Just downloaded your VICE Emularity example. Error |
23:58
🔗
|
Sgeo_ |
Removing the nativeResolution parameter fixes things |