#jsmess 2018-10-20,Sat

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Time Nickname Message
00:24 🔗 SketchCow OK, I've got this script running
00:25 🔗 SketchCow It's blasting through the MAME lists, and replacing ROMs when they don't fit
00:43 🔗 Sgeo_ SketchCow, I have a bit of a dilemma with the SIDFest music disks. Some of them have SID/PIC software on them, some have Stereo SidPlayer 10.2, some have Stereo SidPlayer 10.3, and some don't have any player software at all. For the ones with Stereo SidPlayer, I'll need to reconfigure that software before uploading. I'm tempted to just upload one single copy of Stereo SidPlayer 10.3 for each disk
00:44 🔗 Sgeo_ Or I could go into each one, check what software's on there, reconfigure if necessary, write separate instructions, and include standalone Stereo SidPlayer just for the ones without software already
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01:48 🔗 Sgeo Some of the music is not correctly playable with the software on the same disk
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01:57 🔗 Sgeo db48x, hi
02:16 🔗 db48x Sgeo: howdy
02:17 🔗 Sgeo Did you see my pull request? >.>
02:17 🔗 db48x I did :)
02:23 🔗 Sgeo SketchCow, there's new loader.js code
02:24 🔗 db48x I've uploaded it to the loaderlab
02:25 🔗 db48x so that it's usable with ?external_js=1
02:25 🔗 db48x I'll send Tracey a pull request to include it on the main site
02:29 🔗 Sgeo Thank you
02:30 🔗 Sgeo SketchCow, can you add -config /emulator/vice.conf to the vice-resid arguments?
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04:17 🔗 Sgeo Odd. Stereo SID works well at exact 406ms buffer size, and dies at any value below that
04:17 🔗 Sgeo Oh, I think there's some kind of rounding going on
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15:16 🔗 SketchCow db48x: How'd the compile go
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17:54 🔗 Sgeo_ I keep being tempted to switch to SDL2
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18:51 🔗 Sgeo_ Do gamepads work in EM-DOSBOX?
18:51 🔗 bai yes
18:52 🔗 Sgeo_ Hmm, what's the worst that can happen if I attempt an SDL2 build?
18:55 🔗 bai death and dismemberment may occur
18:55 🔗 bai but it's probably worth it :D
18:56 🔗 bai didn't you try sdl2 builds at the beginning of this?
18:58 🔗 Sgeo_ I think so, but that may have been before the vsync thing from the old vice.js?
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20:47 🔗 Sgeo_ bai, I got an SDL2 build compiled (somehow), but it seems like it's not being emterpretified properly
20:47 🔗 Sgeo_ Whenever I get to something that needs it, it dies
20:54 🔗 bai hmm, maybe now it's just be a matter of reworking the whitelist?
20:56 🔗 Sgeo_ Also it's really slow, I think it's trying to use WebGL
20:59 🔗 bai webgl should speed things up, but if it's using gl 1.3 emulation it could get weird
20:59 🔗 Sgeo_ I doubt my VM supports webgl. Although even Firefox itself is being slow in ther
21:01 🔗 Sgeo_ I think I'm secretly hoping that this magically fixes the stereo SID stuff
21:01 🔗 Sgeo_ And if this works, it will invalidate a lot of my banging my head against the wall of SDL1 Emscripten brokennness
21:03 🔗 bai ah, running in a vm, yeah that could slow it down
21:21 🔗 Sgeo_ Compiling with assertions takes forever :(
21:26 🔗 Sgeo_ The SDL2 version on Windows of VICE keeps breaking in terms of sound, weird
21:55 🔗 Sgeo_ usleep is defined somewhere as a busy loop
21:55 🔗 Sgeo_ what.
21:56 🔗 Sgeo_ How can I stop library_pthread_stub.js from being linked in?
21:58 🔗 Sgeo_ SDL_Delay is calling nanosleep
22:05 🔗 Sgeo_ Let's see what happens if I forcibly disable nanosleep
22:13 🔗 Sgeo_ People in the VICE channel tell me SDL2 support is currently kind of a disaster
22:14 🔗 Sgeo_ <Sgeo__> I may have been hoping it would magically fix my stereo SID issues
22:14 🔗 Sgeo_ <McMartin> I suspect it will simply introduce a large number of memory corruption bugs
23:01 🔗 Sgeo_ Wasn't even able to fix the nanosleep thing, so going to surrender for now and try to get SDL1 back in my environment which I corrupted
23:07 🔗 Sgeo_ bai, would you know of any Emscripten SDL1 projects that use stereo sound on the web somewhere?
23:18 🔗 bai I want to say that em-dosbox can still target either
23:29 🔗 Sgeo_ Any online instances of it? I don't want to mess with compiling it just to see what happens
23:37 🔗 bai not that I'm aware of, I ust remember their being some configure arguments and I think dreamlayers was making the update to sdl2 as we were working on it
23:37 🔗 bai I think for basically this same reason, audio was wonky with sdl 1.3 but worked better with 2.0
23:44 🔗 Vito` if you can find old jsmess builds they probably do? they were all originally sdl 1
23:47 🔗 Vito` I think I have antique Coleco builds somewhere but I don't know that they're stereo
23:47 🔗 Vito` I'm not sure the Coleco was stereo
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