Time |
Nickname |
Message |
00:24
🔗
|
SketchCow |
OK, I've got this script running |
00:25
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|
SketchCow |
It's blasting through the MAME lists, and replacing ROMs when they don't fit |
00:43
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|
Sgeo_ |
SketchCow, I have a bit of a dilemma with the SIDFest music disks. Some of them have SID/PIC software on them, some have Stereo SidPlayer 10.2, some have Stereo SidPlayer 10.3, and some don't have any player software at all. For the ones with Stereo SidPlayer, I'll need to reconfigure that software before uploading. I'm tempted to just upload one single copy of Stereo SidPlayer 10.3 for each disk |
00:44
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|
Sgeo_ |
Or I could go into each one, check what software's on there, reconfigure if necessary, write separate instructions, and include standalone Stereo SidPlayer just for the ones without software already |
01:45
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01:46
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01:48
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Sgeo |
Some of the music is not correctly playable with the software on the same disk |
01:53
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01:57
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Sgeo |
db48x, hi |
02:16
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db48x |
Sgeo: howdy |
02:17
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Sgeo |
Did you see my pull request? >.> |
02:17
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|
db48x |
I did :) |
02:23
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|
Sgeo |
SketchCow, there's new loader.js code |
02:24
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|
db48x |
I've uploaded it to the loaderlab |
02:25
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|
db48x |
so that it's usable with ?external_js=1 |
02:25
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|
db48x |
I'll send Tracey a pull request to include it on the main site |
02:29
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|
Sgeo |
Thank you |
02:30
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|
Sgeo |
SketchCow, can you add -config /emulator/vice.conf to the vice-resid arguments? |
02:54
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04:17
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Sgeo |
Odd. Stereo SID works well at exact 406ms buffer size, and dies at any value below that |
04:17
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Sgeo |
Oh, I think there's some kind of rounding going on |
04:42
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04:53
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08:26
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08:26
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08:29
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09:40
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15:16
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SketchCow |
db48x: How'd the compile go |
17:00
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17:54
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Sgeo_ |
I keep being tempted to switch to SDL2 |
18:45
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18:51
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Sgeo_ |
Do gamepads work in EM-DOSBOX? |
18:51
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|
bai |
yes |
18:52
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|
Sgeo_ |
Hmm, what's the worst that can happen if I attempt an SDL2 build? |
18:55
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|
bai |
death and dismemberment may occur |
18:55
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|
bai |
but it's probably worth it :D |
18:56
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|
bai |
didn't you try sdl2 builds at the beginning of this? |
18:58
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|
Sgeo_ |
I think so, but that may have been before the vsync thing from the old vice.js? |
19:23
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20:47
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Sgeo_ |
bai, I got an SDL2 build compiled (somehow), but it seems like it's not being emterpretified properly |
20:47
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|
Sgeo_ |
Whenever I get to something that needs it, it dies |
20:54
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|
bai |
hmm, maybe now it's just be a matter of reworking the whitelist? |
20:56
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|
Sgeo_ |
Also it's really slow, I think it's trying to use WebGL |
20:59
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bai |
webgl should speed things up, but if it's using gl 1.3 emulation it could get weird |
20:59
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|
Sgeo_ |
I doubt my VM supports webgl. Although even Firefox itself is being slow in ther |
21:01
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Sgeo_ |
I think I'm secretly hoping that this magically fixes the stereo SID stuff |
21:01
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|
Sgeo_ |
And if this works, it will invalidate a lot of my banging my head against the wall of SDL1 Emscripten brokennness |
21:03
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|
bai |
ah, running in a vm, yeah that could slow it down |
21:21
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|
Sgeo_ |
Compiling with assertions takes forever :( |
21:26
🔗
|
Sgeo_ |
The SDL2 version on Windows of VICE keeps breaking in terms of sound, weird |
21:55
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|
Sgeo_ |
usleep is defined somewhere as a busy loop |
21:55
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|
Sgeo_ |
what. |
21:56
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|
Sgeo_ |
How can I stop library_pthread_stub.js from being linked in? |
21:58
🔗
|
Sgeo_ |
SDL_Delay is calling nanosleep |
22:05
🔗
|
Sgeo_ |
Let's see what happens if I forcibly disable nanosleep |
22:13
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|
Sgeo_ |
People in the VICE channel tell me SDL2 support is currently kind of a disaster |
22:14
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|
Sgeo_ |
<Sgeo__> I may have been hoping it would magically fix my stereo SID issues |
22:14
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|
Sgeo_ |
<McMartin> I suspect it will simply introduce a large number of memory corruption bugs |
23:01
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|
Sgeo_ |
Wasn't even able to fix the nanosleep thing, so going to surrender for now and try to get SDL1 back in my environment which I corrupted |
23:07
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|
Sgeo_ |
bai, would you know of any Emscripten SDL1 projects that use stereo sound on the web somewhere? |
23:18
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|
bai |
I want to say that em-dosbox can still target either |
23:29
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Sgeo_ |
Any online instances of it? I don't want to mess with compiling it just to see what happens |
23:37
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|
bai |
not that I'm aware of, I ust remember their being some configure arguments and I think dreamlayers was making the update to sdl2 as we were working on it |
23:37
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bai |
I think for basically this same reason, audio was wonky with sdl 1.3 but worked better with 2.0 |
23:44
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|
Vito` |
if you can find old jsmess builds they probably do? they were all originally sdl 1 |
23:47
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|
Vito` |
I think I have antique Coleco builds somewhere but I don't know that they're stereo |
23:47
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|
Vito` |
I'm not sure the Coleco was stereo |
23:48
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23:48
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