#jsmess 2018-10-21,Sun

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Time Nickname Message
00:12 🔗 Sgeo_ SketchCo1, what was the one you wanted me to experiment with?
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01:53 🔗 SketchCo1 Side note: https://archive.org/details/softwarelibrary_c64?and%5B%5D=emulator%3Avice-resid&sort=-downloads&page=1
01:53 🔗 SketchCo1 is now known as SketchCow
01:53 🔗 SketchCow We're now past 20,500
01:54 🔗 SketchCow So, obviously, we need to start constricting these down
01:56 🔗 SketchCow But until then... wheeee! We're at 2/3rds of all the items
01:56 🔗 Sgeo_ SketchCow, remind me if you wanted me to try VIC-20 or PET? I think it was VIC-20?
01:58 🔗 SketchCow vic-20 and pet
02:11 🔗 Sgeo_ I'll try vic-20 first, if it works I'll see if I can make all of the rest at once
02:12 🔗 Sgeo_ I have no idea if an emmake make clean would be required between each, I'm not entirely sure how the different builds are built
02:25 🔗 Sgeo_ The vic20 code is depending on c64 cartridge code
02:26 🔗 Sgeo_ But then if I add those, the debugcart gets included twice which is invalid
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05:32 🔗 logchfoo3 starts logging #jsmess at Sun Oct 21 05:32:50 2018
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17:33 🔗 SketchCow "I would use wkhtmltoimage and cat url_list.txt | xargs -P20 -n1 wkhtmltoimage ...
17:33 🔗 SketchCow wkhtmltoimage --javascript-delay 10000 --run-script "javascript:AJS.emulate()" https://archive.org/details/arcade_outrun#loading . arcade_outrun.jpg"
17:33 🔗 SketchCow I like this insane solution
17:35 🔗 SketchCow (I'm testing the arcade ROM uploads.)
17:35 🔗 SketchCow I'm surprised at how well it's working, frankly
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18:06 🔗 SketchCow So far, out of 60+ games I just tested, 3 didn't work
18:06 🔗 SketchCow I'm not going back to diagnose yet although I will
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19:46 🔗 db48x SketchCow: I haven't actually done it yet
20:13 🔗 Sgeo_ The original vice.js skipped using buildinst and has its own build solution, which I am using. I'm going to try buildinst and see if that just builds what's needed for each machine
20:13 🔗 Sgeo_ It would ideally (if it works) wipe out the effort of listing each directory with build components
20:41 🔗 SketchCow db48x: Heartbreaker
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22:16 🔗 Sgeo_ Something in xvic is getting in a loop, so trying with xpet now
22:20 🔗 Sgeo_ Someone in the VICE channel was suggesting the stereo problem was a performance issue
22:20 🔗 Sgeo_ I need Web Audio diagnostic tools
22:41 🔗 Sgeo_ db48x, are you still planning on doing the persistence stuff or should I work on it myself?
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22:52 🔗 db48x I have been busy this week
22:54 🔗 db48x SketchCow: ok, I created a vectrex.json, and uploaded the resulting mamevectrex*.gz
22:54 🔗 db48x Sgeo_: but yes, it's still on my list of things to do. of course, if you get to it first... :)
22:55 🔗 Sgeo_ Is it more likely to be a one-liner or trickier than that?
22:55 🔗 Sgeo_ I have XPet working
22:55 🔗 Sgeo_ Except it seems stuck in positional keymapping
22:56 🔗 db48x should be pretty simple
22:57 🔗 Sgeo_ SDL1 VICE XPET on Windows is also positional keymapping *shrug*
22:58 🔗 db48x if the file exists, call Promise.resolve(). if it doesn't, then call fetch_file
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23:29 🔗 Sgeo_ GitHub gave me an error when trying to build my pages
23:36 🔗 SketchCow Trying me some Vectrex
23:38 🔗 SketchCow db48x: There's no Vectrex.json in there
23:38 🔗 SketchCow But I can make one!
23:45 🔗 SketchCow Inside the tiny nightmare
23:46 🔗 db48x oh
23:46 🔗 db48x I just forgot to upload mine
23:46 🔗 SketchCow Upload yours, bet it's better than mine
23:46 🔗 SketchCow Trying to determine if it needs a bios
23:47 🔗 db48x "bios_filenames": [
23:47 🔗 db48x "exec_rom.bin"
23:47 🔗 db48x ],
23:47 🔗 SketchCow I have it, inside vectrex.bin
23:47 🔗 SketchCow I mean zip
23:47 🔗 SketchCow root@teamarchive2:/0/HIPHOP/BATTERY/MAME 0.202 ROMs (merged)# unzip -l vectrex.zip
23:47 🔗 SketchCow Archive: vectrex.zip
23:48 🔗 SketchCow TORRENTZIPPED-7A41744C
23:48 🔗 SketchCow Length Date Time Name
23:48 🔗 SketchCow --------- ---------- ----- ----
23:48 🔗 SketchCow 8192 1996-12-24 23:32 exec_rom.bin
23:48 🔗 SketchCow 8192 1996-12-24 23:32 exec_rom_intl_284001-1.bin
23:48 🔗 SketchCow --------- -------
23:48 🔗 SketchCow 16384 2 files
23:48 🔗 db48x we might need the intl one for some things
23:48 🔗 SketchCow I know
23:48 🔗 db48x intl vectrex programs, I guess
23:48 🔗 SketchCow I mean just include vectrex.zip as the bios
23:48 🔗 db48x oh, yea
23:48 🔗 db48x easy enough
23:49 🔗 db48x done
23:50 🔗 SketchCow https://archive.org/details/vectrex-starcastle is my test
23:51 🔗 SketchCow Oh, it didn't likely all go in yet because archive delay
23:51 🔗 SketchCow Bet it just heals
23:52 🔗 SketchCow There it goes
23:52 🔗 SketchCow Fantastic, thanks dan
23:52 🔗 SketchCow I have to do all "the stuff' with support overlay art
23:54 🔗 db48x you're welcome
23:54 🔗 db48x we might be scaling it wrong
23:55 🔗 SketchCow Oh, we DEFINITELY are
23:57 🔗 SketchCow 480x640 felt like it should be best

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