| Time |
Nickname |
Message |
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00:12
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Sgeo_ |
SketchCo1, what was the one you wanted me to experiment with? |
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01:03
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01:53
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SketchCo1 |
Side note: https://archive.org/details/softwarelibrary_c64?and%5B%5D=emulator%3Avice-resid&sort=-downloads&page=1 |
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01:53
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SketchCo1 is now known as SketchCow |
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01:53
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SketchCow |
We're now past 20,500 |
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01:54
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SketchCow |
So, obviously, we need to start constricting these down |
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01:56
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SketchCow |
But until then... wheeee! We're at 2/3rds of all the items |
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01:56
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Sgeo_ |
SketchCow, remind me if you wanted me to try VIC-20 or PET? I think it was VIC-20? |
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01:58
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SketchCow |
vic-20 and pet |
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02:11
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Sgeo_ |
I'll try vic-20 first, if it works I'll see if I can make all of the rest at once |
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02:12
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Sgeo_ |
I have no idea if an emmake make clean would be required between each, I'm not entirely sure how the different builds are built |
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02:25
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Sgeo_ |
The vic20 code is depending on c64 cartridge code |
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02:26
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Sgeo_ |
But then if I add those, the debugcart gets included twice which is invalid |
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05:13
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05:13
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05:13
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05:15
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05:16
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05:17
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05:20
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05:24
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05:24
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05:24
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05:32
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logchfoo3 starts logging #jsmess at Sun Oct 21 05:32:50 2018 |
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05:32
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05:50
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13:58
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17:23
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godane has quit IRC (Quit: Leaving.) |
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17:33
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SketchCow |
"I would use wkhtmltoimage and cat url_list.txt | xargs -P20 -n1 wkhtmltoimage ... |
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17:33
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SketchCow |
wkhtmltoimage --javascript-delay 10000 --run-script "javascript:AJS.emulate()" https://archive.org/details/arcade_outrun#loading . arcade_outrun.jpg" |
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17:33
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SketchCow |
I like this insane solution |
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17:35
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SketchCow |
(I'm testing the arcade ROM uploads.) |
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17:35
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SketchCow |
I'm surprised at how well it's working, frankly |
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17:36
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18:06
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SketchCow |
So far, out of 60+ games I just tested, 3 didn't work |
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18:06
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SketchCow |
I'm not going back to diagnose yet although I will |
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18:47
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19:44
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19:46
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db48x |
SketchCow: I haven't actually done it yet |
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20:13
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Sgeo_ |
The original vice.js skipped using buildinst and has its own build solution, which I am using. I'm going to try buildinst and see if that just builds what's needed for each machine |
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20:13
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Sgeo_ |
It would ideally (if it works) wipe out the effort of listing each directory with build components |
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20:41
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SketchCow |
db48x: Heartbreaker |
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21:11
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22:16
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Sgeo_ |
Something in xvic is getting in a loop, so trying with xpet now |
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22:20
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Sgeo_ |
Someone in the VICE channel was suggesting the stereo problem was a performance issue |
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22:20
🔗
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Sgeo_ |
I need Web Audio diagnostic tools |
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22:41
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Sgeo_ |
db48x, are you still planning on doing the persistence stuff or should I work on it myself? |
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22:43
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22:52
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db48x |
I have been busy this week |
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22:54
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db48x |
SketchCow: ok, I created a vectrex.json, and uploaded the resulting mamevectrex*.gz |
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22:54
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db48x |
Sgeo_: but yes, it's still on my list of things to do. of course, if you get to it first... :) |
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22:55
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Sgeo_ |
Is it more likely to be a one-liner or trickier than that? |
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22:55
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Sgeo_ |
I have XPet working |
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22:55
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Sgeo_ |
Except it seems stuck in positional keymapping |
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22:56
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db48x |
should be pretty simple |
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22:57
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Sgeo_ |
SDL1 VICE XPET on Windows is also positional keymapping *shrug* |
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22:58
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db48x |
if the file exists, call Promise.resolve(). if it doesn't, then call fetch_file |
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23:02
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23:29
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Sgeo_ |
GitHub gave me an error when trying to build my pages |
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23:36
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SketchCow |
Trying me some Vectrex |
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23:38
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SketchCow |
db48x: There's no Vectrex.json in there |
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23:38
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SketchCow |
But I can make one! |
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23:45
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SketchCow |
Inside the tiny nightmare |
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23:46
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db48x |
oh |
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23:46
🔗
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db48x |
I just forgot to upload mine |
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23:46
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SketchCow |
Upload yours, bet it's better than mine |
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23:46
🔗
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SketchCow |
Trying to determine if it needs a bios |
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23:47
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db48x |
"bios_filenames": [ |
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23:47
🔗
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db48x |
"exec_rom.bin" |
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23:47
🔗
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db48x |
], |
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23:47
🔗
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SketchCow |
I have it, inside vectrex.bin |
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23:47
🔗
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SketchCow |
I mean zip |
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23:47
🔗
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SketchCow |
root@teamarchive2:/0/HIPHOP/BATTERY/MAME 0.202 ROMs (merged)# unzip -l vectrex.zip |
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23:47
🔗
|
SketchCow |
Archive: vectrex.zip |
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23:48
🔗
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SketchCow |
TORRENTZIPPED-7A41744C |
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23:48
🔗
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SketchCow |
Length Date Time Name |
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23:48
🔗
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SketchCow |
--------- ---------- ----- ---- |
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23:48
🔗
|
SketchCow |
8192 1996-12-24 23:32 exec_rom.bin |
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23:48
🔗
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SketchCow |
8192 1996-12-24 23:32 exec_rom_intl_284001-1.bin |
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23:48
🔗
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SketchCow |
--------- ------- |
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23:48
🔗
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SketchCow |
16384 2 files |
|
23:48
🔗
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db48x |
we might need the intl one for some things |
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23:48
🔗
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SketchCow |
I know |
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23:48
🔗
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db48x |
intl vectrex programs, I guess |
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23:48
🔗
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SketchCow |
I mean just include vectrex.zip as the bios |
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23:48
🔗
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db48x |
oh, yea |
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23:48
🔗
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db48x |
easy enough |
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23:49
🔗
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db48x |
done |
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23:50
🔗
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SketchCow |
https://archive.org/details/vectrex-starcastle is my test |
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23:51
🔗
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SketchCow |
Oh, it didn't likely all go in yet because archive delay |
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23:51
🔗
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SketchCow |
Bet it just heals |
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23:52
🔗
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SketchCow |
There it goes |
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23:52
🔗
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SketchCow |
Fantastic, thanks dan |
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23:52
🔗
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SketchCow |
I have to do all "the stuff' with support overlay art |
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23:54
🔗
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db48x |
you're welcome |
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23:54
🔗
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db48x |
we might be scaling it wrong |
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23:55
🔗
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SketchCow |
Oh, we DEFINITELY are |
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23:57
🔗
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SketchCow |
480x640 felt like it should be best |