Time |
Nickname |
Message |
00:12
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Sgeo_ |
SketchCo1, what was the one you wanted me to experiment with? |
01:03
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01:53
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SketchCo1 |
Side note: https://archive.org/details/softwarelibrary_c64?and%5B%5D=emulator%3Avice-resid&sort=-downloads&page=1 |
01:53
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SketchCo1 is now known as SketchCow |
01:53
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SketchCow |
We're now past 20,500 |
01:54
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SketchCow |
So, obviously, we need to start constricting these down |
01:56
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SketchCow |
But until then... wheeee! We're at 2/3rds of all the items |
01:56
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Sgeo_ |
SketchCow, remind me if you wanted me to try VIC-20 or PET? I think it was VIC-20? |
01:58
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SketchCow |
vic-20 and pet |
02:11
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Sgeo_ |
I'll try vic-20 first, if it works I'll see if I can make all of the rest at once |
02:12
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Sgeo_ |
I have no idea if an emmake make clean would be required between each, I'm not entirely sure how the different builds are built |
02:25
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Sgeo_ |
The vic20 code is depending on c64 cartridge code |
02:26
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Sgeo_ |
But then if I add those, the debugcart gets included twice which is invalid |
05:13
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05:13
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05:13
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05:15
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05:16
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05:17
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05:20
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05:21
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05:24
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05:24
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05:24
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05:32
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logchfoo3 starts logging #jsmess at Sun Oct 21 05:32:50 2018 |
05:32
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05:50
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13:58
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17:23
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17:33
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SketchCow |
"I would use wkhtmltoimage and cat url_list.txt | xargs -P20 -n1 wkhtmltoimage ... |
17:33
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SketchCow |
wkhtmltoimage --javascript-delay 10000 --run-script "javascript:AJS.emulate()" https://archive.org/details/arcade_outrun#loading . arcade_outrun.jpg" |
17:33
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SketchCow |
I like this insane solution |
17:35
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SketchCow |
(I'm testing the arcade ROM uploads.) |
17:35
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SketchCow |
I'm surprised at how well it's working, frankly |
17:36
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18:06
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SketchCow |
So far, out of 60+ games I just tested, 3 didn't work |
18:06
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SketchCow |
I'm not going back to diagnose yet although I will |
18:47
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19:44
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19:46
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db48x |
SketchCow: I haven't actually done it yet |
20:13
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Sgeo_ |
The original vice.js skipped using buildinst and has its own build solution, which I am using. I'm going to try buildinst and see if that just builds what's needed for each machine |
20:13
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Sgeo_ |
It would ideally (if it works) wipe out the effort of listing each directory with build components |
20:41
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SketchCow |
db48x: Heartbreaker |
21:11
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22:16
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Sgeo_ |
Something in xvic is getting in a loop, so trying with xpet now |
22:20
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Sgeo_ |
Someone in the VICE channel was suggesting the stereo problem was a performance issue |
22:20
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Sgeo_ |
I need Web Audio diagnostic tools |
22:41
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Sgeo_ |
db48x, are you still planning on doing the persistence stuff or should I work on it myself? |
22:43
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22:52
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db48x |
I have been busy this week |
22:54
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db48x |
SketchCow: ok, I created a vectrex.json, and uploaded the resulting mamevectrex*.gz |
22:54
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db48x |
Sgeo_: but yes, it's still on my list of things to do. of course, if you get to it first... :) |
22:55
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Sgeo_ |
Is it more likely to be a one-liner or trickier than that? |
22:55
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Sgeo_ |
I have XPet working |
22:55
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Sgeo_ |
Except it seems stuck in positional keymapping |
22:56
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db48x |
should be pretty simple |
22:57
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Sgeo_ |
SDL1 VICE XPET on Windows is also positional keymapping *shrug* |
22:58
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db48x |
if the file exists, call Promise.resolve(). if it doesn't, then call fetch_file |
23:02
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23:29
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Sgeo_ |
GitHub gave me an error when trying to build my pages |
23:36
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SketchCow |
Trying me some Vectrex |
23:38
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SketchCow |
db48x: There's no Vectrex.json in there |
23:38
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SketchCow |
But I can make one! |
23:45
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SketchCow |
Inside the tiny nightmare |
23:46
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db48x |
oh |
23:46
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db48x |
I just forgot to upload mine |
23:46
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SketchCow |
Upload yours, bet it's better than mine |
23:46
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SketchCow |
Trying to determine if it needs a bios |
23:47
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|
db48x |
"bios_filenames": [ |
23:47
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db48x |
"exec_rom.bin" |
23:47
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|
db48x |
], |
23:47
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SketchCow |
I have it, inside vectrex.bin |
23:47
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SketchCow |
I mean zip |
23:47
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|
SketchCow |
root@teamarchive2:/0/HIPHOP/BATTERY/MAME 0.202 ROMs (merged)# unzip -l vectrex.zip |
23:47
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|
SketchCow |
Archive: vectrex.zip |
23:48
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|
SketchCow |
TORRENTZIPPED-7A41744C |
23:48
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|
SketchCow |
Length Date Time Name |
23:48
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|
SketchCow |
--------- ---------- ----- ---- |
23:48
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|
SketchCow |
8192 1996-12-24 23:32 exec_rom.bin |
23:48
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|
SketchCow |
8192 1996-12-24 23:32 exec_rom_intl_284001-1.bin |
23:48
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|
SketchCow |
--------- ------- |
23:48
🔗
|
SketchCow |
16384 2 files |
23:48
🔗
|
db48x |
we might need the intl one for some things |
23:48
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|
SketchCow |
I know |
23:48
🔗
|
db48x |
intl vectrex programs, I guess |
23:48
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|
SketchCow |
I mean just include vectrex.zip as the bios |
23:48
🔗
|
db48x |
oh, yea |
23:48
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|
db48x |
easy enough |
23:49
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|
db48x |
done |
23:50
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SketchCow |
https://archive.org/details/vectrex-starcastle is my test |
23:51
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|
SketchCow |
Oh, it didn't likely all go in yet because archive delay |
23:51
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SketchCow |
Bet it just heals |
23:52
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|
SketchCow |
There it goes |
23:52
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SketchCow |
Fantastic, thanks dan |
23:52
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SketchCow |
I have to do all "the stuff' with support overlay art |
23:54
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db48x |
you're welcome |
23:54
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|
db48x |
we might be scaling it wrong |
23:55
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|
SketchCow |
Oh, we DEFINITELY are |
23:57
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|
SketchCow |
480x640 felt like it should be best |