#jsmess 2019-07-14,Sun

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Time Nickname Message
03:57 🔗 SketchCo1 is now known as SketchCow
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13:06 🔗 db48x arrg
13:06 🔗 db48x http://db48x.net/temp/Screenshot_2019-07-14%20Atari%202600%20Pitfall%20Free%20Borrow%20Streaming%20Internet%20Archive.png
13:22 🔗 db48x apparently emscripten is messing it all up
13:22 🔗 db48x if I make the canvas 352x223, emscripten checks the size and makes no changes
13:22 🔗 db48x if I make the canvas 704x446, emscripten sets it back to 352x223
13:23 🔗 db48x if I make the canvas 352x223 and add transform: scale(2) to the css, emscripten checks and sets the size to 704x446
13:24 🔗 db48x but it still has scale(2) so the browser draws it at 1408x892
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17:14 🔗 SketchCow You have the ability to remove scale(2)
17:14 🔗 SketchCow I mean, you know that, but
17:14 🔗 SketchCow Can I help
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19:33 🔗 db48x yea, I put the scale(2) in there to fix the scaling which is broken at the moment
19:34 🔗 db48x using it is a bad idea though; it creates a feedback loop where emscripten doubles the size of the canvas every time you resize the window
19:39 🔗 db48x I think the only thing I can do is to use MAME's command-line arguments to tell it to open a window at the higher resolution
19:39 🔗 db48x even though that isn't as efficient
19:40 🔗 db48x SketchCow: which systems have the full-screen bug where they go black and stay that way?
19:59 🔗 db48x I can't reproduce it, so either I fixed it or it fixed itself
20:10 🔗 DFJustin how's the webgl takeup these days, if you run mame with -video opengl there should be no performance hit to upscaling
20:24 🔗 db48x that's worth trying too
20:25 🔗 db48x but I have no idea how common it really is
20:27 🔗 db48x heh:
20:27 🔗 db48x abort@https://cors.archive.org/cors/emularity_engine_v1/mamemegadriv_wasm.js.gz:17256:43
20:27 🔗 db48x _glShadeModel@https://cors.archive.org/cors/emularity_engine_v1/mamemegadriv_wasm.js.gz:13010:2
20:27 🔗 db48x __ZN12renderer_ogl4drawEi [renderer_ogl::draw(int)]@https://cors.archive.org/cors/emularity_engine_v1/mamemegadriv_wasm.js.gz line 2146 > WebAssembly.instantiate:wasm-function[56462]:0x10b563a
20:27 🔗 db48x __ZN15sdl_window_info6updateEv [sdl_window_info::update()]@https://cors.archive.org/cors/emularity_engine_v1/mamemegadriv_wasm.js.gz line 2146 > WebAssembly.instantiate:wasm-function[55768]:0x106ac83
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21:13 🔗 SketchCow LEt me think which have the big.
21:13 🔗 SketchCow bug
21:31 🔗 db48x https://archive.org/details/Zaxxon_Japan.sg
21:31 🔗 db48x bug still not fixed: https://archive.org/details/Zaxxon_Japan.sg&external_js=1
21:32 🔗 SketchCow Nice to have the scale back, though
21:33 🔗 db48x yea
21:44 🔗 SketchCow Fun to look at
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