| Time |
Nickname |
Message |
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02:05
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09:07
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db48x |
if anyone is around at this hour, could I get you to try out sound in an emulator on IA? |
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09:07
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db48x |
at https://archive.org/details/sg_Sonic_the_Hedgehog_Rev_1_1991_Sega_JP-KR_en, for example |
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09:15
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bai |
no audio in chrome, I get 'The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.' |
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09:16
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|
bai |
and Unable to change audio state: TypeError: Cannot read property 'cwrap' of null |
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09:16
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bai |
presumably the code is trying to set mute/not muted before the user clicks anything |
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12:10
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13:08
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db48x |
yea, but that should be harmless |
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13:08
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db48x |
it should still start the audio once we load the game |
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13:24
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db48x |
SketchCow: this might be a dumb question, but is it muted? |
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13:32
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pengan |
It seems the "Module" not loaded correctly |
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13:33
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|
pengan |
at the line SDL_PauseAudio = Module.cwrap('SDL_PauseAudio', '', ['number']); |
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13:34
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pengan |
Module is null when this line running, and SDL_PauseAudio is not initialize |
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13:35
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db48x |
also a red herring |
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13:35
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db48x |
I can "reproduce" this if the sound is muted before loading the game |
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13:36
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db48x |
and then because of a brain-fart that past-me must have made, it can't be unmuted |
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13:38
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db48x |
try https://archive.org/details/sg_Sonic_the_Hedgehog_Rev_1_1991_Sega_JP-KR_en&external_js=1 instead and see how the behavior compares |
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13:40
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pengan |
this one i can unmute |
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13:41
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db48x |
good |
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13:41
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db48x |
IA's mute cookie is set to muted by default, and when it's set we are passing -sound none to mame |
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13:42
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db48x |
and once mame is started with no sound, you can't turn the sound on |
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13:51
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db48x |
on the assumption that this is the problem SketchCow is having, I've made a petabox pull request |
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13:51
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db48x |
oh, but it's saturday; might not be merged until after the weekend |
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14:37
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14:41
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15:46
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16:42
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18:38
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18:46
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18:48
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19:14
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19:16
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