#jsmess 2020-09-08,Tue

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03:17 🔗 SketchCow Git cloning master now
03:23 🔗 SketchCow Running my thing
03:23 🔗 SketchCow Let's see what happens!
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07:12 🔗 SketchCow So, good news. It's building.
07:16 🔗 SketchCow http://teamarchive1.fnf.archive.org/MAMELAND/MAMELAND/1942/play.html
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15:19 🔗 SketchCow As usual, http://teamarchive1.fnf.archive.org/MAMELAND/buildlog.txt will track the building.
15:20 🔗 SketchCow So, it's going. I believe I have a full duplicate of emularity socked away. I will build an item on the archive so it's all there.
16:39 🔗 bai hooray!
17:27 🔗 SketchCow Will want your help writing a new loader.js, bai
17:27 🔗 SketchCow It's not going to be hard. I think it's just loading one wasm instead of two
18:57 🔗 SketchCow At current rates, probably done by tomorrow.
18:57 🔗 SketchCow We can probably begin testing though
18:58 🔗 SketchCow (For replacement loader)
20:10 🔗 SketchCow https://archive.org/details/arcade_docastle will be the test one, I think.
20:14 🔗 SketchCow (Compiling is down to Do)
20:30 🔗 SketchCow Ok, they're added.
20:33 🔗 SketchCow http://teamarchive1.fnf.archive.org/MAMELAND/MAMELAND/docastle/emulator.html
20:34 🔗 SketchCow It explodes for some reason. Might be the javascript
20:34 🔗 SketchCow Wait, no, it works.
20:39 🔗 SketchCow Ok, so it uses the old one.
20:51 🔗 SketchCow bai: We should talk about testing an alternate loader.js
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