Time |
Nickname |
Message |
00:04
🔗
|
SketchCow |
Of the 34 games that were in arcaderepair, 31 are now fixed! |
00:05
🔗
|
SketchCow |
https://archive.org/details/arcade_niyanpai gives a notable error. |
00:07
🔗
|
SketchCow |
https://archive.org/details/arcade_kf2k3pcb also |
00:49
🔗
|
SketchCow |
Doing a quick scan through my collection of dark items in the arcade to see if any are down for not working. |
00:49
🔗
|
SketchCow |
(Pretty much all are because of rightsholders) |
01:04
🔗
|
SketchCow |
I went through, only a few were not, out of the 443. |
01:19
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|
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DopefishJ has joined #jsmess |
01:23
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|
DopefishJ |
astrob has netlist sound |
01:27
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|
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DFJustin has quit IRC (Ping timeout: 745 seconds) |
01:28
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|
DopefishJ |
niyanpai will probably need a code fix |
01:30
🔗
|
DopefishJ |
kf2k3pcb needs a bigger memory size |
01:34
🔗
|
SketchCow |
https://docs.google.com/spreadsheets/d/1P1ojYNltIUIV0U_CNb5vTS1e4amlx2b_igeWRpxmoTM/edit?usp=sharing has begun. |
01:34
🔗
|
SketchCow |
What does netlist sound mean |
01:44
🔗
|
DopefishJ |
it's the newfangled circuit level simulation for analog sound boards |
01:44
🔗
|
|
DopefishJ is now known as DFJustin |
01:47
🔗
|
DFJustin |
before for astrob the sound was faked with wav files but now it's emulated, but it's cpu intensive |
01:51
🔗
|
SketchCow |
What do you think we do |
01:55
🔗
|
DFJustin |
your only options are to live with it or roll back to 0.223 |
01:56
🔗
|
DFJustin |
should be able to recompile kf2k3pcb with an extra command line parameter |
01:57
🔗
|
DFJustin |
like ARCHOPTS="-s TOTAL_MEMORY=536870912" |
03:03
🔗
|
SketchCow |
After we clean up and we see which are slow, we can put them in repair shop |
03:03
🔗
|
SketchCow |
OK, let's verify all the current ones and do the easy fixes |
03:11
🔗
|
SketchCow |
Vast majority Just Work, so that's nice. |
03:34
🔗
|
SketchCow |
Large set of long-overdue "fix the resolution" |
04:42
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04:43
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04:43
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LordNigh2 is now known as Lord_Nigh |
10:29
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Sgeo has quit IRC (Read error: Connection reset by peer) |
17:29
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19:01
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20:33
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|
SketchCow |
The spreadsheet has counting built in, so. |
20:33
🔗
|
SketchCow |
1,756 games being tested. So far: 877 working (although maybe stretched), 43 not working. |
20:45
🔗
|
bai |
how does that compares with before, do we have any count of how many we took offline for being non-working? was the repair shop all of those? |
20:46
🔗
|
bai |
I guess there's two sets of numbers, failed to compile vs compiled but didn't run |
21:33
🔗
|
SketchCow |
Right. |
21:33
🔗
|
SketchCow |
I mean, I'm going to use this as a chance to revisit a lot. |
21:33
🔗
|
SketchCow |
Also, I will use the repair shop more involvedly now. |
21:34
🔗
|
SketchCow |
So if something sucks, it goes in there. |
21:34
🔗
|
SketchCow |
And then if we fix it, it goes into the main site again |