#jsmess 2020-09-12,Sat

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Time Nickname Message
00:04 🔗 SketchCow Of the 34 games that were in arcaderepair, 31 are now fixed!
00:05 🔗 SketchCow https://archive.org/details/arcade_niyanpai gives a notable error.
00:07 🔗 SketchCow https://archive.org/details/arcade_kf2k3pcb also
00:49 🔗 SketchCow Doing a quick scan through my collection of dark items in the arcade to see if any are down for not working.
00:49 🔗 SketchCow (Pretty much all are because of rightsholders)
01:04 🔗 SketchCow I went through, only a few were not, out of the 443.
01:19 🔗 DopefishJ has joined #jsmess
01:23 🔗 DopefishJ astrob has netlist sound
01:27 🔗 DFJustin has quit IRC (Ping timeout: 745 seconds)
01:28 🔗 DopefishJ niyanpai will probably need a code fix
01:30 🔗 DopefishJ kf2k3pcb needs a bigger memory size
01:34 🔗 SketchCow https://docs.google.com/spreadsheets/d/1P1ojYNltIUIV0U_CNb5vTS1e4amlx2b_igeWRpxmoTM/edit?usp=sharing has begun.
01:34 🔗 SketchCow What does netlist sound mean
01:44 🔗 DopefishJ it's the newfangled circuit level simulation for analog sound boards
01:44 🔗 DopefishJ is now known as DFJustin
01:47 🔗 DFJustin before for astrob the sound was faked with wav files but now it's emulated, but it's cpu intensive
01:51 🔗 SketchCow What do you think we do
01:55 🔗 DFJustin your only options are to live with it or roll back to 0.223
01:56 🔗 DFJustin should be able to recompile kf2k3pcb with an extra command line parameter
01:57 🔗 DFJustin like ARCHOPTS="-s TOTAL_MEMORY=536870912"
03:03 🔗 SketchCow After we clean up and we see which are slow, we can put them in repair shop
03:03 🔗 SketchCow OK, let's verify all the current ones and do the easy fixes
03:11 🔗 SketchCow Vast majority Just Work, so that's nice.
03:34 🔗 SketchCow Large set of long-overdue "fix the resolution"
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04:43 🔗 LordNigh2 is now known as Lord_Nigh
10:29 🔗 Sgeo has quit IRC (Read error: Connection reset by peer)
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20:33 🔗 SketchCow The spreadsheet has counting built in, so.
20:33 🔗 SketchCow 1,756 games being tested. So far: 877 working (although maybe stretched), 43 not working.
20:45 🔗 bai how does that compares with before, do we have any count of how many we took offline for being non-working? was the repair shop all of those?
20:46 🔗 bai I guess there's two sets of numbers, failed to compile vs compiled but didn't run
21:33 🔗 SketchCow Right.
21:33 🔗 SketchCow I mean, I'm going to use this as a chance to revisit a lot.
21:33 🔗 SketchCow Also, I will use the repair shop more involvedly now.
21:34 🔗 SketchCow So if something sucks, it goes in there.
21:34 🔗 SketchCow And then if we fix it, it goes into the main site again

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