Time |
Nickname |
Message |
00:36
🔗
|
SketchCow |
Which is great. |
00:36
🔗
|
SketchCow |
So, the person working on the JSON files will continue to. After a few rounds of refinements, most will be Just Fine. |
00:37
🔗
|
SketchCow |
That's just going to happen. |
00:37
🔗
|
SketchCow |
So I think the next thing is... what are the working games not yet compiled and put on the archive. |
00:43
🔗
|
SketchCow |
Unless you have a preferred search, I use ADB, and say "Arcade", "Added 0.205 or later", "Working", and drop devices and no screen, and get 33 games. |
00:49
🔗
|
SketchCow |
https://archive.org/search.php?query=collection%3Asoftwarelibrary_contribs%2A+identifier%3Aarcade_%2A&page=2 |
00:49
🔗
|
SketchCow |
I guess I can look at these |
00:50
🔗
|
SketchCow |
https://archive.org/details/arcade_dragnblz works |
00:54
🔗
|
SketchCow |
Yeah, I'm getting these to work now. |
00:54
🔗
|
SketchCow |
So I'm going to concentrate on that a tad. |
00:56
🔗
|
SketchCow |
ARCHOPTS="-s TOTAL_MEMORY=536870912" is gonna get a workout |
02:52
🔗
|
SketchCow |
DFJustin: Got a ponderable. |
02:52
🔗
|
SketchCow |
https://archive.org/details/arcade_blitz |
02:53
🔗
|
SketchCow |
It has a blitz.chd in the item |
02:53
🔗
|
SketchCow |
It has a blitz.chd in the zip |
02:53
🔗
|
SketchCow |
It does not find the chd. |
02:53
🔗
|
SketchCow |
blitz.chd NOT FOUND |
03:17
🔗
|
DFJustin |
chd needs to be in a blitz\ subfolder |
03:18
🔗
|
DFJustin |
may need an emularity tweak |
03:22
🔗
|
SketchCow |
I just tried doing a blitz.chd.zip |
03:22
🔗
|
SketchCow |
And then made a blitz subfolder |
03:22
🔗
|
SketchCow |
Didn't find it |
03:25
🔗
|
SketchCow |
Yeah, there's no chdpath |
03:27
🔗
|
DFJustin |
if you put blitz.chd inside of blitz.zip that should work too |
03:27
🔗
|
DFJustin |
(no subfolder) |
03:27
🔗
|
SketchCow |
Let me try |
03:28
🔗
|
DFJustin |
although I think that makes it load the chd into ram so maybe it isn't such a good idea |
03:28
🔗
|
SketchCow |
It has to no matter what |
03:28
🔗
|
DFJustin |
well yes but the webassembly emulated ram and not the browser ram |
03:29
🔗
|
DFJustin |
the one you have to keep increasing with TOTAL_MEMORY |
03:29
🔗
|
DFJustin |
anyway the normal setup is to have both blitz.zip and blitz/blitz.chd in your rompath (which is . on our setup I think) |
03:31
🔗
|
SketchCow |
root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# zip -9 -r blitz* sound* |
03:31
🔗
|
SketchCow |
adding: blitz1_2.u32 (deflated 85%) |
03:31
🔗
|
SketchCow |
adding: blitz.chd (deflated 0%) |
03:31
🔗
|
SketchCow |
adding: sound102.u95 (deflated 95%) |
03:32
🔗
|
SketchCow |
Wait, retry |
03:34
🔗
|
SketchCow |
root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# unzip -l blitz.zip |
03:34
🔗
|
SketchCow |
Archive: blitz.zip |
03:34
🔗
|
SketchCow |
Length Date Time Name |
03:34
🔗
|
SketchCow |
--------- ---------- ----- ---- |
03:34
🔗
|
SketchCow |
261621227 2018-04-19 06:26 blitz.chd |
03:34
🔗
|
SketchCow |
32768 1996-12-24 23:32 sound102.u95 |
03:34
🔗
|
SketchCow |
524288 1996-12-24 23:32 blitz1_2.u32 |
03:34
🔗
|
SketchCow |
0 2020-09-17 03:08 blitz11/ |
03:34
🔗
|
SketchCow |
524288 1996-12-24 23:32 blitz11/blitz1_1.u32 |
03:34
🔗
|
SketchCow |
--------- ------- |
03:34
🔗
|
SketchCow |
262702571 5 files |
03:34
🔗
|
DFJustin |
won't work |
03:36
🔗
|
SketchCow |
OK, so |
03:36
🔗
|
SketchCow |
arcade_blitz is now clean, no anything |
03:36
🔗
|
SketchCow |
What do we want to do. right now we have blitz.zip but we can do anything. |
03:43
🔗
|
DFJustin |
really what should happen is a loader.js change for emularity I think |
03:43
🔗
|
SketchCow |
I've moved to "hail mary" |
03:43
🔗
|
SketchCow |
Trying it. |
03:45
🔗
|
SketchCow |
blitz.chd 17-Sep-2020 03:45 249.5M |
03:45
🔗
|
SketchCow |
blitz.zip (View Contents) 17-Sep-2020 03:44 152.6K |
03:47
🔗
|
SketchCow |
Was worth a try |
03:49
🔗
|
SketchCow |
So, someone looking at loader.js it is. |
03:49
🔗
|
SketchCow |
We can test it before we do something |
03:49
🔗
|
SketchCow |
bai |
03:49
🔗
|
SketchCow |
Why.... hello |
03:50
🔗
|
DFJustin |
basically if get_mame_files() finds a chd it needs to load it into the browserfs in a subfolder with the same name as the "driver" property in the json |
03:51
🔗
|
DFJustin |
instead of in . |
03:51
🔗
|
DFJustin |
then you can just have blitz.zip and blitz.chd on the archive.org item |
03:52
🔗
|
DFJustin |
note that the chd filename can be anything, for example jojo requires cap-jjk-3.chd |
03:52
🔗
|
SketchCow |
Right |
03:53
🔗
|
SketchCow |
To me that seems easy, once we get... bai to do it |
03:53
🔗
|
DFJustin |
it should be easy |
03:54
🔗
|
DFJustin |
I think I set up an example on fos with the bare bones loader at one point |
03:56
🔗
|
DFJustin |
ah no I just took advantage of the old behaviour |
03:57
🔗
|
DFJustin |
mame's behaviour for chd paths changed in https://github.com/mamedev/mame/commit/cf078d736add075a78f488a3ec50c567d1a8fc29 |
07:07
🔗
|
SketchCow |
When you get a chance - should the loader load it specifically into /emulator in a specific way |
07:07
🔗
|
SketchCow |
like /emulator/blitz/blitz.chd |
07:54
🔗
|
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14:24
🔗
|
DFJustin |
yes, emulator/blitz/blitz.chd |
14:27
🔗
|
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14:38
🔗
|
SketchCow |
https://archive.org/details/arcaderepair&reCache=1 is now filled with items with no screenshot/marquee |
14:38
🔗
|
SketchCow |
These are new ones working great. |
14:46
🔗
|
SketchCow |
https://archive.org/details/internetarcadeturbo |
15:27
🔗
|
SketchCow |
I'm throwing in marquees, and I'm surprised there are so many missing ones |
21:52
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21:56
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21:57
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22:00
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22:07
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22:09
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23:45
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23:51
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