#jsmess 2020-09-17,Thu

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Time Nickname Message
00:36 🔗 SketchCow Which is great.
00:36 🔗 SketchCow So, the person working on the JSON files will continue to. After a few rounds of refinements, most will be Just Fine.
00:37 🔗 SketchCow That's just going to happen.
00:37 🔗 SketchCow So I think the next thing is... what are the working games not yet compiled and put on the archive.
00:43 🔗 SketchCow Unless you have a preferred search, I use ADB, and say "Arcade", "Added 0.205 or later", "Working", and drop devices and no screen, and get 33 games.
00:49 🔗 SketchCow https://archive.org/search.php?query=collection%3Asoftwarelibrary_contribs%2A+identifier%3Aarcade_%2A&page=2
00:49 🔗 SketchCow I guess I can look at these
00:50 🔗 SketchCow https://archive.org/details/arcade_dragnblz works
00:54 🔗 SketchCow Yeah, I'm getting these to work now.
00:54 🔗 SketchCow So I'm going to concentrate on that a tad.
00:56 🔗 SketchCow ARCHOPTS="-s TOTAL_MEMORY=536870912" is gonna get a workout
02:52 🔗 SketchCow DFJustin: Got a ponderable.
02:52 🔗 SketchCow https://archive.org/details/arcade_blitz
02:53 🔗 SketchCow It has a blitz.chd in the item
02:53 🔗 SketchCow It has a blitz.chd in the zip
02:53 🔗 SketchCow It does not find the chd.
02:53 🔗 SketchCow blitz.chd NOT FOUND
03:17 🔗 DFJustin chd needs to be in a blitz\ subfolder
03:18 🔗 DFJustin may need an emularity tweak
03:22 🔗 SketchCow I just tried doing a blitz.chd.zip
03:22 🔗 SketchCow And then made a blitz subfolder
03:22 🔗 SketchCow Didn't find it
03:25 🔗 SketchCow Yeah, there's no chdpath
03:27 🔗 DFJustin if you put blitz.chd inside of blitz.zip that should work too
03:27 🔗 DFJustin (no subfolder)
03:27 🔗 SketchCow Let me try
03:28 🔗 DFJustin although I think that makes it load the chd into ram so maybe it isn't such a good idea
03:28 🔗 SketchCow It has to no matter what
03:28 🔗 DFJustin well yes but the webassembly emulated ram and not the browser ram
03:29 🔗 DFJustin the one you have to keep increasing with TOTAL_MEMORY
03:29 🔗 DFJustin anyway the normal setup is to have both blitz.zip and blitz/blitz.chd in your rompath (which is . on our setup I think)
03:31 🔗 SketchCow root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# zip -9 -r blitz* sound*
03:31 🔗 SketchCow adding: blitz1_2.u32 (deflated 85%)
03:31 🔗 SketchCow adding: blitz.chd (deflated 0%)
03:31 🔗 SketchCow adding: sound102.u95 (deflated 95%)
03:32 🔗 SketchCow Wait, retry
03:34 🔗 SketchCow root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# unzip -l blitz.zip
03:34 🔗 SketchCow Archive: blitz.zip
03:34 🔗 SketchCow Length Date Time Name
03:34 🔗 SketchCow --------- ---------- ----- ----
03:34 🔗 SketchCow 261621227 2018-04-19 06:26 blitz.chd
03:34 🔗 SketchCow 32768 1996-12-24 23:32 sound102.u95
03:34 🔗 SketchCow 524288 1996-12-24 23:32 blitz1_2.u32
03:34 🔗 SketchCow 0 2020-09-17 03:08 blitz11/
03:34 🔗 SketchCow 524288 1996-12-24 23:32 blitz11/blitz1_1.u32
03:34 🔗 SketchCow --------- -------
03:34 🔗 SketchCow 262702571 5 files
03:34 🔗 DFJustin won't work
03:36 🔗 SketchCow OK, so
03:36 🔗 SketchCow arcade_blitz is now clean, no anything
03:36 🔗 SketchCow What do we want to do. right now we have blitz.zip but we can do anything.
03:43 🔗 DFJustin really what should happen is a loader.js change for emularity I think
03:43 🔗 SketchCow I've moved to "hail mary"
03:43 🔗 SketchCow Trying it.
03:45 🔗 SketchCow blitz.chd 17-Sep-2020 03:45 249.5M
03:45 🔗 SketchCow blitz.zip (View Contents) 17-Sep-2020 03:44 152.6K
03:47 🔗 SketchCow Was worth a try
03:49 🔗 SketchCow So, someone looking at loader.js it is.
03:49 🔗 SketchCow We can test it before we do something
03:49 🔗 SketchCow bai
03:49 🔗 SketchCow Why.... hello
03:50 🔗 DFJustin basically if get_mame_files() finds a chd it needs to load it into the browserfs in a subfolder with the same name as the "driver" property in the json
03:51 🔗 DFJustin instead of in .
03:51 🔗 DFJustin then you can just have blitz.zip and blitz.chd on the archive.org item
03:52 🔗 DFJustin note that the chd filename can be anything, for example jojo requires cap-jjk-3.chd
03:52 🔗 SketchCow Right
03:53 🔗 SketchCow To me that seems easy, once we get... bai to do it
03:53 🔗 DFJustin it should be easy
03:54 🔗 DFJustin I think I set up an example on fos with the bare bones loader at one point
03:56 🔗 DFJustin ah no I just took advantage of the old behaviour
03:57 🔗 DFJustin mame's behaviour for chd paths changed in https://github.com/mamedev/mame/commit/cf078d736add075a78f488a3ec50c567d1a8fc29
07:07 🔗 SketchCow When you get a chance - should the loader load it specifically into /emulator in a specific way
07:07 🔗 SketchCow like /emulator/blitz/blitz.chd
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14:24 🔗 DFJustin yes, emulator/blitz/blitz.chd
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14:38 🔗 SketchCow https://archive.org/details/arcaderepair&reCache=1 is now filled with items with no screenshot/marquee
14:38 🔗 SketchCow These are new ones working great.
14:46 🔗 SketchCow https://archive.org/details/internetarcadeturbo
15:27 🔗 SketchCow I'm throwing in marquees, and I'm surprised there are so many missing ones
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