#jsmess 2020-10-27,Tue

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Time Nickname Message
00:45 πŸ”— SketchCow https://archive.org/details/flash-welcometointernet&external_js=1
00:48 πŸ”— SketchCow So, we thought that the PR would make things better, and then the ruffle creator came, and made a pile of repairs.
01:10 πŸ”— db48x ok, I'm getting the mime type error
01:12 πŸ”— db48x no indication of what it was trying to fetch, or what mime type it expected to see
01:49 πŸ”— SketchCow wasm
01:49 πŸ”— SketchCow I have the team aware (at IA and now they're just stepping through)
02:25 πŸ”— db48x would it disrupt anything if I uploaded a new loader.js to test?
03:09 πŸ”— SketchCow currently, no. I have a backup too.
03:16 πŸ”— db48x excellent; one moment
03:17 πŸ”— db48x or maybe two; my ia tool failed for a dumb reason
03:29 πŸ”— db48x no luck
03:29 πŸ”— db48x I'm pretty sure it's the wasm file that it's trying to load that has the wrong mime type
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03:36 πŸ”— SketchCow Yes
03:36 πŸ”— SketchCow No, they were clear about that. It's the mime issue.
03:36 πŸ”— SketchCow And now I've handed it to petabox and they're just pow-wowwing until they all agree it's not a major risk
03:36 πŸ”— SketchCow Small sanity check
03:37 πŸ”— db48x ok
03:37 πŸ”— db48x who is writing the changes to loader.js?
03:37 πŸ”— SketchCow I was.
03:37 πŸ”— db48x ok
03:37 πŸ”— SketchCow With suggestions from dude
03:38 πŸ”— SketchCow And me trying to PR request, which is broken as ass, by the way.
03:38 πŸ”— SketchCow I mean, thank the PR requester for trying but now
03:38 πŸ”— SketchCow There's also a change in there by shane, who did the work and left it as a PR request that's in the final loader.
03:39 πŸ”— db48x shane created a pull request?
03:39 πŸ”— db48x I didn't see an email about it
03:41 πŸ”— db48x oh, I see one from months ago now
03:47 πŸ”— SketchCow Yes
03:47 πŸ”— SketchCow It was so minor and there was no other movement so i didn't bother you with
03:49 πŸ”— db48x ok. I'll merge that tomorrow. and once the mime issue is sorted out I'll clean up the rest of the changes in loader.js and commit them
03:49 πŸ”— db48x for now I must sleep
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19:33 πŸ”— SketchCow Good morning, db48x`
19:33 πŸ”— SketchCow We got it all through
19:42 πŸ”— * db48x` yawns
19:42 πŸ”— db48x` is now known as db48x
19:42 πŸ”— db48x I may go back for a little nap
19:46 πŸ”— SketchCow https://archive.org/details/flash_badger&external_js=1
19:48 πŸ”— db48x not that again
19:49 πŸ”— SketchCow That's the dark side of emulation, you bring it alllll back
19:49 πŸ”— SketchCow Ok, so there's, I believe 4 things sitting with the loader.js.
19:49 πŸ”— SketchCow - Support for CHD
19:49 πŸ”— SketchCow - Support for Ruffle
19:50 πŸ”— SketchCow - Filesystem persistence only for DOSBOX
19:50 πŸ”— SketchCow - fullscreen stretching issue in MAME, and others
19:51 πŸ”— SketchCow (I think actually, just mame)
19:51 πŸ”— SketchCow CHD should be completed except you tweaked so it just does it in MAME
19:51 πŸ”— SketchCow Ruffle looks done
19:51 πŸ”— SketchCow We had someone submit for filesystem persistence
19:51 πŸ”— SketchCow Fullscreen, I dunno
20:04 πŸ”— SketchCow Also happy to keep it at just CHD and Ruffle, and then put off Filesystem persistence/fullscreen for another day
20:04 πŸ”— SketchCow We also have a set of people who can help
20:12 πŸ”— db48x ok, I've cleaned up the ruffle and chd code a little bit
20:12 πŸ”— SketchCow Great
20:12 πŸ”— db48x let me upload it just to make sure that I didn't break anything
20:13 πŸ”— SketchCow I'm consulting with Ruffle to make sure that they have a logo they prefer, I can make that go into archive.org properly so that will fix the broken image.
20:13 πŸ”— db48x good idea
20:14 πŸ”— SketchCow Ruffle seems to have bokrne.
20:14 πŸ”— SketchCow I'm still checking. Let me know when it's in, I'll do a flush-cached version and test
20:27 πŸ”— db48x just a typo :)
20:27 πŸ”— db48x as soon as it notices that I've uploaded a fix, it should work
20:36 πŸ”— db48x ok, done. it just took a few minutes for it to start the derive task
20:54 πŸ”— SketchCow I'm seeing it panic out.Great.
20:54 πŸ”— SketchCow So Ruffle is down. How's CHD
20:56 πŸ”— db48x works for me…
20:57 πŸ”— SketchCow I'll do a round of testing after we decide what breakpoint you'd like.
20:58 πŸ”— SketchCow The other two. Stretch and persistence.
20:58 πŸ”— SketchCow The persistence is absolutely breaking Macintosh, for example. And others shouldn't have it either, other than DOSBOX.
20:58 πŸ”— db48x can you give me an example?
20:59 πŸ”— db48x I used a hypercard item last week, and it worked then
20:59 πŸ”— SketchCow An example of Mac not working?
20:59 πŸ”— db48x yes
20:59 πŸ”— SketchCow The hypercards tend to work. Others don't.
20:59 πŸ”— SketchCow because it's keeping all the disks.
21:00 πŸ”— SketchCow So over time, you'll see more and more floppies arrive on the desktop
21:00 πŸ”— db48x heh
21:02 πŸ”— db48x how can I reproduce this problem myself?
21:02 πŸ”— SketchCow Try playing... 3-4 of the games in softwarelibrary_mac
21:03 πŸ”— SketchCow Over time, you'll see the disks arrive.
21:03 πŸ”— SketchCow Just keep playing.
21:04 πŸ”— SketchCow If you don't see it, I'm willing to say we table it until we can effectively reproduce it
21:18 πŸ”— SketchCow When you merged in the ruffle guy, you didn't actually merge in his code, did you
21:21 πŸ”— SketchCow That stuff was a prodigious amount of broken
21:45 πŸ”— db48x ah, I think I figured it out
21:47 πŸ”— db48x yea, tests look good
21:47 πŸ”— db48x with external_js=1, MacPaint no longer boots up with a Lode Runner disk inserted
21:47 πŸ”— SketchCow Good.
21:48 πŸ”— SketchCow Want to tackle the stretch thing
21:48 πŸ”— SketchCow That'll be everything, then I'll do a massive round of testing.
21:49 πŸ”— SketchCow (Gathering example)
21:50 πŸ”— SketchCow Table it. I don't see the behavior and it can wait.
21:50 πŸ”— SketchCow One generation of compiles didn't work. I think they're working again.
21:50 πŸ”— SketchCow Is the current state of loader.js in the loaderlab the one you want to submit into production after testing?
21:51 πŸ”— db48x yes
21:51 πŸ”— SketchCow Ok, I'm going to do a round of tests.
21:56 πŸ”— SketchCow One last thing
21:56 πŸ”— SketchCow https://archive.org/details/arcade_tetgiant&external_js=1
21:56 πŸ”— SketchCow The way the bottom of the theater doesn't go down. Is that on us or on the IA system
22:00 πŸ”— db48x yes

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