#jsmess 2020-10-30,Fri

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Time Nickname Message
00:03 🔗 SketchCow This is going to take A WHILE.
00:12 🔗 db48x at one point I looked into spawning a virtual machine on AWS for each and every system
00:13 🔗 db48x so that the whole job would complete in a few minutes
00:13 🔗 db48x in principle, at any rate
00:17 🔗 SketchCow The slow grindy consistent upgrade thing, ultimately nearly automated, will be fine, though, and keeps it in the systems.
00:17 🔗 SketchCow I think both are solid ways. Just one I can hand to people and say "now you do it"
00:18 🔗 SketchCow Splitting up the .json away will help all this a whole lot.
00:18 🔗 SketchCow I also removed all the .cfg files from emularity_engine because nothing uses them.
00:18 🔗 db48x how so?
00:18 🔗 SketchCow IA's s3 system and infrastructure flips out over massive-file uploads and especially re-uploads (overwrites). There's all these insane checks built into the system.
00:19 🔗 SketchCow It was designed for things to be shoved into the system, derivations generated, and then wholly forgotten.
00:19 🔗 db48x that's true
00:19 🔗 SketchCow It's super resistant and unhappy about "and now change these 300 files in this 4,000 file object"
00:19 🔗 db48x we could split it up easily enough
00:19 🔗 SketchCow deleting: mamesocrates_wasm.js.gz and all derivative files.
00:19 🔗 SketchCow deleting: mamesolomon_wasm.js.gz and all derivative files.
00:19 🔗 SketchCow deleting: mamesonson_wasm.js.gz and all derivative files.
00:19 🔗 SketchCow error: max retries exceeded for mamesonson_wasm.js.gz
00:19 🔗 SketchCow deleting: mamesorcerer_wasm.js.gz and all derivative files.
00:19 🔗 SketchCow error: max retries exceeded for mamesorcerer_wasm.js.gz
00:19 🔗 SketchCow deleting: mamespacefb_wasm.js.gz and all derivative files.
00:20 🔗 SketchCow Like, I'm watching it now and it's miserable.
00:20 🔗 db48x emularity_engine_mame_v226
00:20 🔗 SketchCow Also, the whole system is honked because of the projects.
00:20 🔗 SketchCow I thought about that. Maybe in the future.
00:20 🔗 SketchCow I like steps
00:20 🔗 SketchCow If we had more internal support, I'd do it.
00:20 🔗 db48x emularity_engine_dosbox_version_whatever_we_compiled_five_years_ago
00:20 🔗 SketchCow But we're not even considered part of the dev and ui teams
00:21 🔗 * db48x nods
00:21 🔗 SketchCow This flash thing is a miracle.
00:21 🔗 SketchCow Like, it's self contained as an "emulator", that's made it possible.
00:21 🔗 SketchCow Anything else, I'd never see it go
00:22 🔗 db48x yes, it does seem quite well written, though I only skimmed the code the other day
00:22 🔗 SketchCow I'm going to basically announce it for Thanksgiving.
00:22 🔗 SketchCow That will hopefully drive a pile of developers towards it for the next revisions.
00:23 🔗 SketchCow When it doesn't work, it doesn't work straight out. No in-betweens
00:23 🔗 SketchCow Oh hahahaha
00:23 🔗 db48x that'll be a good announcement
00:23 🔗 SketchCow So, two people are uploading the most.
00:23 🔗 SketchCow Bluemaxima, who runs Flashpoint
00:23 🔗 SketchCow And CloudyEgg
00:24 🔗 SketchCow And I thought "Oh, they're both in the ruffle discord and my discord or something."
00:24 🔗 SketchCow Yes, to bluemaxima
00:24 🔗 SketchCow NO TO CLOUDYEGG
00:24 🔗 SketchCow HE LITERALLY WITNESSED THE NEW THINGS, AND JUST BACK-ENGINEERED HOW IT'S BEING DONE
00:24 🔗 SketchCow And he's on it, adding dozens of games because he figured out the thing
00:24 🔗 db48x awesome!
00:26 🔗 SketchCow That's some funny crap
00:27 🔗 db48x he had all these flash games and nowhere to keep them
00:31 🔗 SketchCow https://archive.org/details/puzzle_swf
00:32 🔗 SketchCow this is the dangerous one. This is like telling me, a reformed crack addict, that we just got a new truckload of crack parked out back
00:35 🔗 db48x lol
00:35 🔗 db48x and properly described too
00:37 🔗 SketchCow I played the living fuck out of this game on the Playstation.
00:37 🔗 SketchCow (Where it's called Bust a Move for absolutely no reason whatsoever)
00:38 🔗 SketchCow https://archive.org/details/@cloudyegg
00:38 🔗 SketchCow Cloudy Egg, by the way, has been doing a LOT of connecting the dots in emulation.
00:39 🔗 SketchCow Hence a pile of Gameboy and other platforms that I'd been avoiding adding myself... he's adding.
00:41 🔗 db48x that's quite a collection
01:42 🔗 SketchCow And uninstructed!
01:42 🔗 SketchCow Just happening
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20:13 🔗 SketchCow It's down to S (uploads) and I'm also clearing out the annoying "history"

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