Time |
Nickname |
Message |
00:03
🔗
|
SketchCow |
This is going to take A WHILE. |
00:12
🔗
|
db48x |
at one point I looked into spawning a virtual machine on AWS for each and every system |
00:13
🔗
|
db48x |
so that the whole job would complete in a few minutes |
00:13
🔗
|
db48x |
in principle, at any rate |
00:17
🔗
|
SketchCow |
The slow grindy consistent upgrade thing, ultimately nearly automated, will be fine, though, and keeps it in the systems. |
00:17
🔗
|
SketchCow |
I think both are solid ways. Just one I can hand to people and say "now you do it" |
00:18
🔗
|
SketchCow |
Splitting up the .json away will help all this a whole lot. |
00:18
🔗
|
SketchCow |
I also removed all the .cfg files from emularity_engine because nothing uses them. |
00:18
🔗
|
db48x |
how so? |
00:18
🔗
|
SketchCow |
IA's s3 system and infrastructure flips out over massive-file uploads and especially re-uploads (overwrites). There's all these insane checks built into the system. |
00:19
🔗
|
SketchCow |
It was designed for things to be shoved into the system, derivations generated, and then wholly forgotten. |
00:19
🔗
|
db48x |
that's true |
00:19
🔗
|
SketchCow |
It's super resistant and unhappy about "and now change these 300 files in this 4,000 file object" |
00:19
🔗
|
db48x |
we could split it up easily enough |
00:19
🔗
|
SketchCow |
deleting: mamesocrates_wasm.js.gz and all derivative files. |
00:19
🔗
|
SketchCow |
deleting: mamesolomon_wasm.js.gz and all derivative files. |
00:19
🔗
|
SketchCow |
deleting: mamesonson_wasm.js.gz and all derivative files. |
00:19
🔗
|
SketchCow |
error: max retries exceeded for mamesonson_wasm.js.gz |
00:19
🔗
|
SketchCow |
deleting: mamesorcerer_wasm.js.gz and all derivative files. |
00:19
🔗
|
SketchCow |
error: max retries exceeded for mamesorcerer_wasm.js.gz |
00:19
🔗
|
SketchCow |
deleting: mamespacefb_wasm.js.gz and all derivative files. |
00:20
🔗
|
SketchCow |
Like, I'm watching it now and it's miserable. |
00:20
🔗
|
db48x |
emularity_engine_mame_v226 |
00:20
🔗
|
SketchCow |
Also, the whole system is honked because of the projects. |
00:20
🔗
|
SketchCow |
I thought about that. Maybe in the future. |
00:20
🔗
|
SketchCow |
I like steps |
00:20
🔗
|
SketchCow |
If we had more internal support, I'd do it. |
00:20
🔗
|
db48x |
emularity_engine_dosbox_version_whatever_we_compiled_five_years_ago |
00:20
🔗
|
SketchCow |
But we're not even considered part of the dev and ui teams |
00:21
🔗
|
* |
db48x nods |
00:21
🔗
|
SketchCow |
This flash thing is a miracle. |
00:21
🔗
|
SketchCow |
Like, it's self contained as an "emulator", that's made it possible. |
00:21
🔗
|
SketchCow |
Anything else, I'd never see it go |
00:22
🔗
|
db48x |
yes, it does seem quite well written, though I only skimmed the code the other day |
00:22
🔗
|
SketchCow |
I'm going to basically announce it for Thanksgiving. |
00:22
🔗
|
SketchCow |
That will hopefully drive a pile of developers towards it for the next revisions. |
00:23
🔗
|
SketchCow |
When it doesn't work, it doesn't work straight out. No in-betweens |
00:23
🔗
|
SketchCow |
Oh hahahaha |
00:23
🔗
|
db48x |
that'll be a good announcement |
00:23
🔗
|
SketchCow |
So, two people are uploading the most. |
00:23
🔗
|
SketchCow |
Bluemaxima, who runs Flashpoint |
00:23
🔗
|
SketchCow |
And CloudyEgg |
00:24
🔗
|
SketchCow |
And I thought "Oh, they're both in the ruffle discord and my discord or something." |
00:24
🔗
|
SketchCow |
Yes, to bluemaxima |
00:24
🔗
|
SketchCow |
NO TO CLOUDYEGG |
00:24
🔗
|
SketchCow |
HE LITERALLY WITNESSED THE NEW THINGS, AND JUST BACK-ENGINEERED HOW IT'S BEING DONE |
00:24
🔗
|
SketchCow |
And he's on it, adding dozens of games because he figured out the thing |
00:24
🔗
|
db48x |
awesome! |
00:26
🔗
|
SketchCow |
That's some funny crap |
00:27
🔗
|
db48x |
he had all these flash games and nowhere to keep them |
00:31
🔗
|
SketchCow |
https://archive.org/details/puzzle_swf |
00:32
🔗
|
SketchCow |
this is the dangerous one. This is like telling me, a reformed crack addict, that we just got a new truckload of crack parked out back |
00:35
🔗
|
db48x |
lol |
00:35
🔗
|
db48x |
and properly described too |
00:37
🔗
|
SketchCow |
I played the living fuck out of this game on the Playstation. |
00:37
🔗
|
SketchCow |
(Where it's called Bust a Move for absolutely no reason whatsoever) |
00:38
🔗
|
SketchCow |
https://archive.org/details/@cloudyegg |
00:38
🔗
|
SketchCow |
Cloudy Egg, by the way, has been doing a LOT of connecting the dots in emulation. |
00:39
🔗
|
SketchCow |
Hence a pile of Gameboy and other platforms that I'd been avoiding adding myself... he's adding. |
00:41
🔗
|
db48x |
that's quite a collection |
01:42
🔗
|
SketchCow |
And uninstructed! |
01:42
🔗
|
SketchCow |
Just happening |
01:53
🔗
|
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01:54
🔗
|
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02:33
🔗
|
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02:37
🔗
|
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07:34
🔗
|
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Sgeo has quit IRC (Read error: Connection reset by peer) |
13:54
🔗
|
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16:23
🔗
|
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wdna has quit IRC (Quit: WeeChat 2.8) |
18:55
🔗
|
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fcser__ has quit IRC (hub.efnet.us irc.colosolutions.net) |
18:58
🔗
|
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20:13
🔗
|
SketchCow |
It's down to S (uploads) and I'm also clearing out the annoying "history" |