[00:03] This is going to take A WHILE. [00:12] at one point I looked into spawning a virtual machine on AWS for each and every system [00:13] so that the whole job would complete in a few minutes [00:13] in principle, at any rate [00:17] The slow grindy consistent upgrade thing, ultimately nearly automated, will be fine, though, and keeps it in the systems. [00:17] I think both are solid ways. Just one I can hand to people and say "now you do it" [00:18] Splitting up the .json away will help all this a whole lot. [00:18] I also removed all the .cfg files from emularity_engine because nothing uses them. [00:18] how so? [00:18] IA's s3 system and infrastructure flips out over massive-file uploads and especially re-uploads (overwrites). There's all these insane checks built into the system. [00:19] It was designed for things to be shoved into the system, derivations generated, and then wholly forgotten. [00:19] that's true [00:19] It's super resistant and unhappy about "and now change these 300 files in this 4,000 file object" [00:19] we could split it up easily enough [00:19] deleting: mamesocrates_wasm.js.gz and all derivative files. [00:19] deleting: mamesolomon_wasm.js.gz and all derivative files. [00:19] deleting: mamesonson_wasm.js.gz and all derivative files. [00:19] error: max retries exceeded for mamesonson_wasm.js.gz [00:19] deleting: mamesorcerer_wasm.js.gz and all derivative files. [00:19] error: max retries exceeded for mamesorcerer_wasm.js.gz [00:19] deleting: mamespacefb_wasm.js.gz and all derivative files. [00:20] Like, I'm watching it now and it's miserable. [00:20] emularity_engine_mame_v226 [00:20] Also, the whole system is honked because of the projects. [00:20] I thought about that. Maybe in the future. [00:20] I like steps [00:20] If we had more internal support, I'd do it. [00:20] emularity_engine_dosbox_version_whatever_we_compiled_five_years_ago [00:20] But we're not even considered part of the dev and ui teams [00:21] * db48x nods [00:21] This flash thing is a miracle. [00:21] Like, it's self contained as an "emulator", that's made it possible. [00:21] Anything else, I'd never see it go [00:22] yes, it does seem quite well written, though I only skimmed the code the other day [00:22] I'm going to basically announce it for Thanksgiving. [00:22] That will hopefully drive a pile of developers towards it for the next revisions. [00:23] When it doesn't work, it doesn't work straight out. No in-betweens [00:23] Oh hahahaha [00:23] that'll be a good announcement [00:23] So, two people are uploading the most. [00:23] Bluemaxima, who runs Flashpoint [00:23] And CloudyEgg [00:24] And I thought "Oh, they're both in the ruffle discord and my discord or something." [00:24] Yes, to bluemaxima [00:24] NO TO CLOUDYEGG [00:24] HE LITERALLY WITNESSED THE NEW THINGS, AND JUST BACK-ENGINEERED HOW IT'S BEING DONE [00:24] And he's on it, adding dozens of games because he figured out the thing [00:24] awesome! [00:26] That's some funny crap [00:27] he had all these flash games and nowhere to keep them [00:31] https://archive.org/details/puzzle_swf [00:32] this is the dangerous one. This is like telling me, a reformed crack addict, that we just got a new truckload of crack parked out back [00:35] lol [00:35] and properly described too [00:37] I played the living fuck out of this game on the Playstation. [00:37] (Where it's called Bust a Move for absolutely no reason whatsoever) [00:38] https://archive.org/details/@cloudyegg [00:38] Cloudy Egg, by the way, has been doing a LOT of connecting the dots in emulation. [00:39] Hence a pile of Gameboy and other platforms that I'd been avoiding adding myself... he's adding. [00:41] that's quite a collection [01:42] And uninstructed! [01:42] Just happening [01:53] *** Sgeo has quit IRC (Read error: Connection reset by peer) [01:54] *** Sgeo has joined #jsmess [02:33] *** Sgeo has quit IRC (Read error: Connection reset by peer) [02:37] *** Sgeo has joined #jsmess [07:34] *** Sgeo has quit IRC (Read error: Connection reset by peer) [13:54] *** Sgeo has joined #jsmess [16:23] *** wdna has quit IRC (Quit: WeeChat 2.8) [18:55] *** fcser__ has quit IRC (hub.efnet.us irc.colosolutions.net) [18:58] *** fcser__ has joined #jsmess [20:13] It's down to S (uploads) and I'm also clearing out the annoying "history"