#jsmess 2022-01-01,Sat

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Time Nickname Message
00:04 🔗 SketchCo2 Besides editing my podcasts before 3am, my main set of tests now is just to run these poor neglected items and find where they're missing ROMs or CHDs
00:12 🔗 SketchCo2 https://archive.org/details/arcade_sfrush&external_js=1 blows up.
00:13 🔗 SketchCo2 https://archive.org/details/arcade_popn1&external_js=1 explodes.
00:13 🔗 SketchCo2 https://archive.org/details/arcade_zoidiexp&external_js=1 goes to black screen
00:13 🔗 SketchCo2 But is up
00:21 🔗 SketchCo2 https://archive.org/details/arcade_calchase&external_js=1 boom Uncaught (in promise) 101226440
00:22 🔗 SketchCo2 bai: There's a chance what's blowing up is the thing going "500mb? Fuck off"
00:22 🔗 SketchCo2 Hence the 10mb is good proof of concept.
00:23 🔗 SketchCo2 But this seems somewhat unlikely, considering the playstations work and many of those are in the 300mb-600mb range
00:38 🔗 SketchCo2 https://archive.org/details/arcade_wccf234j&external_js=1 works. 15 percent speed, baybeeeee
02:44 🔗 SketchCo2 Compiles are now down to the Rs
10:20 🔗 Sgeo has quit IRC (Read error: Connection reset by peer)
17:13 🔗 SketchCo2 The compilations are finished. Now uploading.
17:13 🔗 SketchCo2 The improved loader.js is now deploying to IA.
19:33 🔗 Sgeo has joined #jsmess
20:52 🔗 SketchCo2 I have one to ask about.
20:52 🔗 SketchCo2 https://archive.org/details/arcade_blitz99
20:52 🔗 SketchCo2 So, this reads the whole thing. It has all the ROMs. It has the CHD.
20:52 🔗 SketchCo2 Yet it blows up, with:
20:52 🔗 SketchCo2 Uncaught (in promise) 51243288
20:53 🔗 SketchCo2 I show all the rest of it set up right.
20:53 🔗 SketchCo2 It'd be good to know what might be causing that
21:09 🔗 bai wish I knew what to do with the random number exception codes, but that stuff is a complete mystery to me
21:10 🔗 bai Uncaught RuntimeError: null function or function signature mismatch at Object.Module.__ZN13sound_manager4muteEbh is of interest

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