| Time |
Nickname |
Message |
|
00:04
🔗
|
SketchCo2 |
Besides editing my podcasts before 3am, my main set of tests now is just to run these poor neglected items and find where they're missing ROMs or CHDs |
|
00:12
🔗
|
SketchCo2 |
https://archive.org/details/arcade_sfrush&external_js=1 blows up. |
|
00:13
🔗
|
SketchCo2 |
https://archive.org/details/arcade_popn1&external_js=1 explodes. |
|
00:13
🔗
|
SketchCo2 |
https://archive.org/details/arcade_zoidiexp&external_js=1 goes to black screen |
|
00:13
🔗
|
SketchCo2 |
But is up |
|
00:21
🔗
|
SketchCo2 |
https://archive.org/details/arcade_calchase&external_js=1 boom Uncaught (in promise) 101226440 |
|
00:22
🔗
|
SketchCo2 |
bai: There's a chance what's blowing up is the thing going "500mb? Fuck off" |
|
00:22
🔗
|
SketchCo2 |
Hence the 10mb is good proof of concept. |
|
00:23
🔗
|
SketchCo2 |
But this seems somewhat unlikely, considering the playstations work and many of those are in the 300mb-600mb range |
|
00:38
🔗
|
SketchCo2 |
https://archive.org/details/arcade_wccf234j&external_js=1 works. 15 percent speed, baybeeeee |
|
02:44
🔗
|
SketchCo2 |
Compiles are now down to the Rs |
|
10:20
🔗
|
|
Sgeo has quit IRC (Read error: Connection reset by peer) |
|
17:13
🔗
|
SketchCo2 |
The compilations are finished. Now uploading. |
|
17:13
🔗
|
SketchCo2 |
The improved loader.js is now deploying to IA. |
|
19:33
🔗
|
|
Sgeo has joined #jsmess |
|
20:52
🔗
|
SketchCo2 |
I have one to ask about. |
|
20:52
🔗
|
SketchCo2 |
https://archive.org/details/arcade_blitz99 |
|
20:52
🔗
|
SketchCo2 |
So, this reads the whole thing. It has all the ROMs. It has the CHD. |
|
20:52
🔗
|
SketchCo2 |
Yet it blows up, with: |
|
20:52
🔗
|
SketchCo2 |
Uncaught (in promise) 51243288 |
|
20:53
🔗
|
SketchCo2 |
I show all the rest of it set up right. |
|
20:53
🔗
|
SketchCo2 |
It'd be good to know what might be causing that |
|
21:09
🔗
|
bai |
wish I knew what to do with the random number exception codes, but that stuff is a complete mystery to me |
|
21:10
🔗
|
bai |
Uncaught RuntimeError: null function or function signature mismatch at Object.Module.__ZN13sound_manager4muteEbh is of interest |