[00:04] Besides editing my podcasts before 3am, my main set of tests now is just to run these poor neglected items and find where they're missing ROMs or CHDs [00:12] https://archive.org/details/arcade_sfrush&external_js=1 blows up. [00:13] https://archive.org/details/arcade_popn1&external_js=1 explodes. [00:13] https://archive.org/details/arcade_zoidiexp&external_js=1 goes to black screen [00:13] But is up [00:21] https://archive.org/details/arcade_calchase&external_js=1 boom Uncaught (in promise) 101226440 [00:22] bai: There's a chance what's blowing up is the thing going "500mb? Fuck off" [00:22] Hence the 10mb is good proof of concept. [00:23] But this seems somewhat unlikely, considering the playstations work and many of those are in the 300mb-600mb range [00:38] https://archive.org/details/arcade_wccf234j&external_js=1 works. 15 percent speed, baybeeeee [02:44] Compiles are now down to the Rs [10:20] *** Sgeo has quit IRC (Read error: Connection reset by peer) [17:13] The compilations are finished. Now uploading. [17:13] The improved loader.js is now deploying to IA. [19:33] *** Sgeo has joined #jsmess [20:52] I have one to ask about. [20:52] https://archive.org/details/arcade_blitz99 [20:52] So, this reads the whole thing. It has all the ROMs. It has the CHD. [20:52] Yet it blows up, with: [20:52] Uncaught (in promise) 51243288 [20:53] I show all the rest of it set up right. [20:53] It'd be good to know what might be causing that [21:09] wish I knew what to do with the random number exception codes, but that stuff is a complete mystery to me [21:10] Uncaught RuntimeError: null function or function signature mismatch at Object.Module.__ZN13sound_manager4muteEbh is of interest