#jsmess 2020-10-29,Thu

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Time Nickname Message
02:29 🔗 SketchCow All the c's and the #'s going in.
02:47 🔗 DFJustin has joined #jsmess
03:18 🔗 SketchCow I am now deleting all *.cfg files out of emularity_engine_v1.
03:18 🔗 SketchCow The idea here is that they are in emularity_config_v1 where they belong.
03:18 🔗 SketchCow Also, I am going to mirror all *.json files in emularity_json_v1 with the goal being that's what we eventually use in the future.
03:34 🔗 SketchCow I am now removing the old-school non-WASM builds.
03:34 🔗 SketchCow *_wasm.wasm.gz and *_wasm.js.gz
03:38 🔗 db48x unless you've changed the names, those are the wasm builds
03:39 🔗 SketchCow I've changed the names.
03:39 🔗 SketchCow All different nowwwwwwwwwwwwwwwww
03:39 🔗 SketchCow Rip Van Db48x
03:39 🔗 db48x heh
03:40 🔗 SketchCow It's all WASM now and all built a different way under MAME (DF's been busy)
03:40 🔗 SketchCow I left them in a few rounds but now they need to go.
03:40 🔗 db48x are you keeping the git repository that I created up to date with your builds?
03:40 🔗 SketchCow I don't understand git worth anything.
03:40 🔗 SketchCow I figure we can work it out.
03:40 🔗 db48x ah
03:40 🔗 SketchCow All I do is traceable and clear.
03:40 🔗 db48x I guess you're doing backups some other way
03:41 🔗 SketchCow Yes.
03:59 🔗 SketchCow DFJustin: MAME a2600 (just one I'm checking) seems to have significantly slowed: https://archive.org/details/atari_2600_donkey_kong_1987_atari_cx26143
05:49 🔗 DFJustin seems fine here
06:02 🔗 SketchCow Oh no, wait
06:03 🔗 SketchCow Yeah, you're right, my apologies
06:03 🔗 SketchCow There's a thing going on.
06:04 🔗 SketchCow I have two machines running at my desk, the laptop and the desktop, and the desktop is set to a ridiculous resolution
06:04 🔗 SketchCow And for some reason, at this density, chrome runs emulation slow
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06:39 🔗 SketchCow I was going to work to track it down... but later.
06:39 🔗 SketchCow I'm going to let the system finish and get the emularity up and running and the object cleaned out.
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21:55 🔗 SketchCow https://archive.org/download/emularity_json_v1 is slowly building up.
22:23 🔗 SketchCow db48x: When you have a moment, I think we should bite the bullet and make a loader.js mod that uses emularity_json_v1 instead of the same emularity_engine_v1 item.
22:23 🔗 SketchCow Just like we have for .cfg.
22:24 🔗 SketchCow Perhaps not surprisingly with the system, it is going to take a while for the whole thing to copy and move things around, double-check it's going to be seemless.
22:24 🔗 SketchCow But unless I'm mistaken
22:25 🔗 SketchCow https://github.com/db48x/emularity/blob/05390a4c915790825b67431803cada9ef66fa97f/loader.js#L619
22:25 🔗 SketchCow becomes emularity_json_v1 and that's it.
22:30 🔗 db48x yes, that's all it needs
22:45 🔗 SketchCow Great. It'll be quite a bit before the JSON is in the right place.
22:46 🔗 SketchCow Compiling is down to the M's.

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